I should post more of my Cinema4D work. I spend a lot of time experimenting with that software, and watching online tutorials about it. So here's my Whirly Gig Glider And some other views of it because a single view didn't do it justice. With a few special motion effects as well And further detail Most recently I took one of my early paintings from a Central Coast Art Society workshop in 2011 with Fran Melrose called 'Tugboat' And worked on transforming it from 2D to 3D with Cinema4D. Here's one of the renders: And now for the S.O.S.
I've been using the student version of Maxon Cinema 4D, and that licence runs out soon after Easter. To get a full licence costs around $4,000 which would be easy if I had paid employment, but that hasn't happened yet. Without the licence I won't be able to continue with this 3D illustration, and I won't be able to access and use the last 3-4 years of work. The closer it gets the more worried I am. So should you have some small 3D projects that need doing and for which you are happy to pay, please contact me.
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These were all done with Cinema4D software during the last two months. The first one is a counting robot: Followed by what a foundry in space might look like: And back to robots, this time with a cute gumball-like head: And finally, a Giant's Causeway: You may have noticed that I've streamlined the website a bit.
Hopefully it will make website navigation easier for you. The theme for week 17 of the 52 Week Illustration Challenge #illo52weeks was Long Haired Animal. It took a while before I came up with an idea, and I went with something from the imagination based on the prehistoric. I mixed things up a little and did the watercolour first and the ink second. Then I decided to find out what would happen if I tried to make this creature 3D. With the help of Cinema4D software, this is how the skin-only version turned out: And then I added in some hair, some lighting and shadow, and shifted the angle of view: I'd like to turn more of my 2D drawings into 3D, but I often lack the time required to do it to the point where I'd be satisfied with the outcome.
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